I had to overhaul the client entirely. Doing this allowed us to get a private testing build ready, and getting even closer to Open Beta Release (check it out!)
[ server release soon ;) ]
Here's what's fixed
+ Board UI overlaps everything
+ Multiple players are added to the playerlist (check on player join)
Here's what's (currently) left to fix
+ Client will disconnect after 5 seconds of joining if server is on localhost. (Doesn't affect connect to a server online)
What was changed
Changed Socket library for Client to dp0ch/Unity-SocketIO-Client
Here's what's fixed
+ Host is set to null after 1 round is ended. (Maybe Client?)
+ Server doesn't end player's turn correctly on wrong answer (it was server)
Here's what's (currently) left to fix
Nothing yet! :)
Sorry, I thought that was funny, here's a screenshot for a bug fix.
100% and all that's left is testing! Open Beta hopefully soon! (check in here)