Update 12/15

12/15 Client Overhaul

I had to overhaul the client entirely. Doing this allowed us to get a private testing build ready, and getting even closer to Open Beta Release (check it out!)

[ server release soon ;) ]

Client Bug Fixes

Here's what's fixed

+ Board UI overlaps everything

+ Multiple players are added to the playerlist (check on player join)

Here's what's (currently) left to fix

+ Client will disconnect after 5 seconds of joining if server is on localhost. (Doesn't affect connect to a server online)

What was changed

Changed Socket library for Client to dp0ch/Unity-SocketIO-Client

Server Bug Fixes

Here's what's fixed

+ Host is set to null after 1 round is ended. (Maybe Client?)

+ Server doesn't end player's turn correctly on wrong answer (it was server)

Here's what's (currently) left to fix

Nothing yet! :)

why mac is best

-literally isnt a single virus on mac ever

-not windoes

-its made by apple (inventors of electricity)

-cant be hacked

-has safari supported (best web browser)

-you need it to do professional work

-has iphone integration

-looks better than microsofts

-its expensive because its better

-you dont have all the settings like in windows (so confusing)

-does not run .exe file (type of virus)

-it has better computer than microsoft

-dark mode

-sends data to apple to help improve their product


Sorry, I thought that was funny, here's a screenshot for a bug fix.

Fixed Board UI Overlapping everything (Scene mode)

100% and all that's left is testing! Open Beta hopefully soon! (check in here)